Gamification of e-Learning: a gamers view

gamification of e-Learning

Computer games have unbelievable abilities to keep people’s attention. As a planet we spend 3 billion hours a week gaming. People are willing to invest hours of their time trying to beat their own high scores. e-Learning needs to tap into that drive.

Gamification of e-Learning is not just turning e-Learning into one big game. It is applying the successful mechanics and psychology of gaming to improve a learning experience. Using gaming ideas such as of levelling up or hidden extras can pull a learner into a course which leads to greater understanding. As a gamer myself I feel I’m well positioned to discuss which gaming mechanics we should be using to improve our e-Learning. Let’s have a look at some of the best gaming principles that can be applied to e-Learning without hugely increasing development time.

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Is e-Learning destroying training?

e_learning

I am currently reading Andrew Keen’s “The internet is not the answer”. In the book, Keen evaluates the last 25 years of the internet and says we need to rethink the web, rebuild the value of content, resurrect privacy and, above all, reconceive humanity. Which is quite a big ask. One of his main arguments is that the “digital revolution” is destroying, not innovating, every 20th century industry. This made me think, is e-Learning actually destroying training?

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Learning Technologies 2015 review

e_learning

So, last week was Learning Technologies UK 2015, Europe’s leading e-Learning exhibition and conference.  I went as a free delegate, so I mostly spent my time listening to the free seminars and talking to as many of the exhibitors as I could. As expected there were people discussing gamification, 70-20-10, engagement and more. So I thought I’d share my highlights for anybody who didn’t get a chance to go or for anybody who wants to remember the good times.

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